What matters in play
A low-complexity cereal that shares common grain equipment and can leave a straw swath.
Exact prices, yields, capacities and cycle rates can change by patch, economy difficulty, map and mods. This page publishes the stable workflow and labels every current-content boundary.
What you need before starting
- 01
Seeder
- 02
Combine with a compatible grain header
- 03
Bulk grain storage, direct sale, feed or Grain Mill; collect straw only when needed
Chronological workflow
- Step 1Check the crop calendar and prepare the correct field type before committing seeder.
- Step 2Complete the enabled lime, fertilizer, weed, stone and rolling steps that apply to this field; enable straw swath before the combine pass if straw is part of the plan.
- Step 3Confirm the shop crop icons on both the harvester and its header or attachment: Combine with a compatible grain header.
- Step 4Reserve the unload, storage or production route before harvest: Bulk grain storage, direct sale, feed or Grain Mill; collect straw only when needed.
Decisions that change the result
- Lease specialist equipment when the crop will not keep it busy across several fields.
- Treat exact yield and sell-price tables as patch- and economy-setting dependent.
- Plan around the crop-specific constraint: enable straw swath before the combine pass if straw is part of the plan.
When the workflow is not working
The field will not accept seed
Recheck field type and shop compatibility. Required establishment route: Seeder.
The harvester will not work
Confirm crop readiness and the exact supported crop icon. Required route: Combine with a compatible grain header.
The crop is ready but logistics are blocked
Use the planned route: Bulk grain storage, direct sale, feed or Grain Mill; collect straw only when needed. Check trailer fill type and destination acceptance before unloading.
Source ledger
Evidence A is first-party GIANTS material. Each link below is selected for this entity instead of reusing a generic site-wide source list.
