What matters in play
An East Asian environment combining rice paddies, a traditional village/temple area and a modern port city.
Exact prices, yields, capacities and cycle rates can change by patch, economy difficulty, map and mods. This page publishes the stable workflow and labels every current-content boundary.
What you need before starting
- 01
Scout paddy access and water controls
- 02
Plan narrow village and urban transport routes
- 03
Use verified project names only
Chronological workflow
- Step 1Inspect the starting farm and paddy layout.
- Step 2Test equipment access between rural fields and port/market destinations.
- Step 3Separate normal farm progression from optional Crop Orbs and temple restoration.
- Step 4Supply closed local shops only through the verified market/production systems.
Decisions that change the result
- Rice suitability does not remove the need to budget for paddy equipment.
- City access can reward compact transport equipment.
- Do not infer shop inventories or field IDs from promotional screenshots.
When the workflow is not working
Rice equipment cannot enter a paddy cleanly
Check field edits, approach angle, machine width, patch and mods before calling it a map-wide fault.
A shop remains closed
Confirm the relevant supplied-market requirement in the current save.
A collectible is missing
Verify the current patch and use the in-game map/poster rather than an outdated community image.
Source ledger
Evidence A is first-party GIANTS material. Each link below is selected for this entity instead of reusing a generic site-wide source list.
